

GameplayĪs far as gameplay goes, well, it’s complicated. Sure, the comics are drawn nicely, but without much personality this mode is basically just over 100 matches for the purpose of progress. Imagine if we were all playing with figures, and had one non-wrestling figure who wanted to be part of the action, and capitalizing on that dream was the focus of a narrative? Instead everything is kind of pushed together and not really very entertaining overall. When you eventually see the rest of the game, like the Superstars in toy boxes in the DLC channel, you begin to see what a missed opportunity this whole mode is.


There is no voice acting, no sound effects or other fare, just the standard menu music which honestly hinders reading the comics overall. The story is told in a comic where you can view everything frame by frame. The major issue I have with this is the execution. All of these stories go into one big path, and on paper, this format works. Once that area is complete, the player takes the role of a new random talent, where the pattern repeats with a new story. With some quirky Stone Cold hijinks in tow, the player then goes on a course to achieve specific goals in one set area. Players start out taking the role of a random nobody who basically works with Stone Cold to get a footing in the business. I don’t know if I would call the main campaign mode within WWE 2K Battlegrounds a true “Story” mode, but for those wanting any narrative, this is certainly where you would go.
